OK, it’s time to jump start these Annals and get back to documenting the AFX development. Right after GDC, I got a bit hypnotized waiting to get past two important milestones. One milestone was the completion of all the AFX example spell effects, and the other milestone was finalization of a publishing agreement for the product. Both are past now, so I can snap out of my reverie and get back to logging.
A long time ago I decided, somewhat arbitrarily, that AFX should offer a filled World of Warcraft style spellbank of example spells. That’s one dozen spells. Back then it seemed like a reasonable number, but back then I also thought that many of the spells would be rather utilitarian and simple. I didn’t know that Matthew Durante, our spell effects designer, would end up creating a series of over-the-top showcase spells complete with cross-spell themes and implied mini-narratives. Of course, once the quality standard of the visual effects was set much higher, it became clear that neither Matt or I was going to be able to fake our way through designing the sound effects for these spells. So we contracted Dave Schroeder of Pilotvibe to do sound design and the results have been excellent. In the end, we stuck to the original goal of 12 spells, and with the exception of a little polish and tweak here and there, they’re done. I hope everyone will find it worth the wait.
Also a long time ago, I decided that the best place for AFX to be published would be right inside the GarageGames.com Developer Store. Probably a no-brainer decision, but at times, the self-publishing route seemed like a viable alternative. Well, just a couple of weeks ago, we inked an agreement with GarageGames making them the exclusive publisher of AFX. Exactly what we had hoped for. We really want the core AFX package to be the anchor technology for an open-ended series of special effects packs. I think having AFX published at GarageGames will help considerably with this ambition.
Now let me see… Completed example spell effects – check! Signed publishing deal – check! There’s still plenty if work to do, so don’t start camping out in front of the Dev Store just yet. But getting past these milestones really greases the skids. The official inaugural release of AFX is just around the corner!